Design & Illustration

Concepts, graphics & animations, ingame UI, branding, textures, marketing materials.

Role

Graphic Designer

Year

From 2013

Client

Multiple

Vector graphic

From 2016-2023 working in LeQuest I designed vector illustrations of medical devices that showcase precision and clarity. My process involves a deep understanding of both the aesthetic and functional aspects of medical technology. Through my work, I aim to visually communicate the complexity and innovation inherent in modern medical devices, while maintaining a clean and organized digital footprint.

For more info see my E-learning Healthcare page.

In game graphic In game graphic In game graphic

Games

My journey as a visual designer began in 2013. My career took off at an ambitious startup. In just 18 months, our small team of 10 grew to over 200 professionals.

This experience laid a solid foundation for my career. This page showcasing some of my work artifacts from 2014-2015. Due to the passage of time and evolving storage practices, not all original materials have been preserved. However, these pieces offer a glimpse into my early work and professional development.

Forest Animal Photo Adventure

Game specifications

Genre: Casual puzzle game

Infos: Mobile, Single-player with multiplayer interaction

Engine: Unity

Game created for Vasco Game Studio

Major tasks and responsibilities

Concept creation, art creation and documentation of the graphic style/art technical constraints. UI and interactions, in game graphic, puzzle pieces, icons, marketing materials.

Game concept

The girl is traveling around the world with her camera, each screen is taking the player in a new location to explore new animal species. Taking new photos, publishing them in magazines and getting new missions.

In game graphic

Frozen Fairy

Game specifications

Genre: Casual bubble shooter

Infos: Mobile, Single-player with multiplayer interaction

Engine: Unity

Game created for Vasco Game Studio

Major tasks and responsibilities

Concept creation, art creation and documentation of the graphic style/art technical constraints. UI and interactions, in game graphic, puzzle pieces, icons, marketing materials.

Game concept

Crash the ice and help summer to come! Clean the map from snow.

In game graphic

Artifacts from other projects

Ziango

Ziango 2014.

Background process

Process.

Creative editing example

Vasco Games 2015. Graphic, UX/UI, branding, textures.

General artifacts

Business cards, logos and more Vasco real estate business card

Business cards, logos, covers.