Game graphics

Concepts, graphics & animations, ingame UI, branding, textures, marketing materials.

Role

Graphic Designer

Year

2013 - 2016

Client

Multiple

Games

My journey as a visual designer began in 2013. My career took off at an ambitious startup. In just 18 months, our small team of 10 grew to over 200 professionals.

This experience laid a solid foundation for my career. This page showcasing some of my work artifacts from 2014-2015. Due to the passage of time and evolving storage practices, not all original materials have been preserved. However, these pieces offer a glimpse into my early work and professional development.

Style

The graphic style is bright and colorfull, catchy visuals made for mobile screens, prioritizing engagement, and efficient production to support rapid development and broad appeal.

Showcase - Forest Animal Photo Adventure

Game Concept

The player follows a girl traveling the world with her camera. Each level explores a new location and animal species, with players taking photos, publishing them in magazines, and unlocking new missions.

Game Specifications

  • Genre: Casual puzzle game
  • Platform: Mobile
  • Mode: Single-player with multiplayer interaction
  • Engine: Unity
  • Client: Vasco Game Studio

Team Composition

  • 2 Graphic Designers (including myself)
  • Frontend Developer (direct collaboration)
  • Marketing: Myself

Major Tasks & Responsibilities

Concept creation, art direction, and documentation of graphic style and technical constraints. UI and interaction design, in-game graphics, puzzle pieces, icons, and all marketing materials.

In game graphic

Showcase - Frozen Fairy

Game Concept

Crash the ice and help summer to come! Clean the map from snow.

Game Specifications

  • Genre: Casual bubble shooter
  • Platform: Mobile
  • Mode: Single-player with multiplayer interaction
  • Engine: Unity
  • Client: Vasco Game Studio

Team Composition

  • 2 Graphic Designers (including myself)
  • Frontend Developer (direct collaboration)
  • Marketing: Myself

Major Tasks & Responsibilities

Concept creation, art creation and documentation of the graphic style/art technical constraints. UI and interactions, in game graphic, puzzle pieces, icons, marketing materials.

In game graphic
In game graphic

Artifacts from other games

Ziango

Ziango 2014.

Background process

Process.

Creative editing example

Vasco Games 2015. Graphic, UX/UI, branding, textures.